Saturday, 21 July 2012

A new miniature, commissioned by me…

Okay, so this is the big news I’ve been writing about…

The ultimate vanity project is to commission a miniature of yourself, but that’s exactly what I’ve done!

Except that this one is female, and far prettier than me!


And here she is - Sophie Emma Price, born at 4.11 am on Friday 20th July - 7lbs 8oz.

A little sister for our other daughter Ellen!

Wednesday, 18 July 2012

Hereford calling…

Just a quick update, and possibly the last before my ‘big news’, so apologies for the lack of Hereford 1938 posts in the near future…

Anyway, here is a communications team for the Herefordshire TA – figures by Great War miniatures.

Tuesday, 17 July 2012

The Commissar Close Combat Police (CCCP)

Time to take a look at the far left of the spectrum...


Comrade Commissar Fred Kite re-inspected the curt order in his hands as the tug boat that had delivered the message made its way out of the dock; contemptuous of the long range artillery shells that burst around it, sending plumes of brown Mersey spray into the air.

‘Our brothers toiling in the fields and must be liberated from the despotic yoke of the bourgeois landowners and educated in the truth of Socialism,’ he read under his breath, his Cockney accent, betraying his past as a Shop Steward in the capital, as clipped as his moustache. ‘The following is a list of comrades who have come to the attention of the Comintern and have proven themselves worthy with their revolutionary zeal and loyalty to the Communist Party.’

He looked at the names – all young lads he noticed: Archie Buttress, who at 14 year of age had to be dragged kicking and screaming back to his suburban home after running away to join the International Brigade; Terry McQueen, apprentice toolmaker turned trade unionist and arsonist; Peter Dobson-Browne, expelled from Eton after repeated scuffles with Fascists in the East End – the list went on, all known for their passion for Communism and ferocity in the trenches around Liverpool.

‘You are to gather these comrades and form them into a cohesive unit. Your mission is to take them into the countryside where the revolution has yet to take hold or Trotskyist traitors make mockery of the party line. Through their rhetoric you are to educate the masses, through their vigilance you are to educate backsliding socialists, through their actions on the battlefield you are to educate the enemy.’

Comrade kite turned to the cargo manifest clipped to the order: revolvers, pump-action shotguns, tommy guns, grenades – close-up and bloody stuff. ‘Actions indeed…’ he mused.



The figures are mainly old Grenadier prohibition-era cops, with a slightly converted Black Tree Designs Adolf Hitler doubling for Comrade Fred Kite!


Friday, 13 July 2012

‘Impetuosity and Courage’ – the return of the Herefords!

After writing about the Herefordshire Light Infantry in a previous post, I was determined to represent them in miniature form in the world of VBCW. Luckily, after dipping into my lead pile and also receiving a large bag of free minis (courtesy of the extreme generosity of GWP member ‘Knockman’); I have been able to make a start!


The Herefordshire Regiment TA in my take on the VBCW universe are ostensibly a royalist unit, despite the fact that in a previous incarnation they fought alongside the Anglican League. My reasoning is that only a small proportion of the regiment felt strongly enough to join the AL, while the rest, mindful of their duty to the King but unwilling to fight their own countrymen, simply dispersed.


However, with the hills and fields of Herefordshire once again echoing to the sound of gunfire, the Herefords have been given leave to reform, with many of their old comrades re-joining the ranks. They have sworn to protect their homes and families and take on any wrongdoers – whatever side of the political spectrum they sit on…


Figures are mainly WW1 British infantry from Renegade Miniatures, with a handful of Great War Miniatures thrown in.

Tuesday, 10 July 2012

Herefordshire from Above


More than 15,000 images from one of the earliest and most significant collections of aerial photography of the UK, including Herefordshire, are now available to view online.


Britain from Above, a new website launched by English Heritage and the Royal Commissions on the Ancient and Historical Monuments of Scotland and Wales, features images from the Aerofilms Collection, an archive of over 1 million aerial photographs, dating from 1919 to 1953 and covering the countryside, industrial and urban landscapes, iconic landmarks and villages and coastal scenes.

Hereford Cathedral
The city of Hereford boasts a few photographs, taken mainly above the Cathedral, but also featuring High Town and the Victoria Bridge / Castle Green area, all taken in 1921.

Commercial Road, leading into High Town
One enlightened member has also created a Hereford group, and has uploaded some more gems, such as a couple of shots of the railway station at Barr’s Court Road (c. 1933) and the aerodrome (c. 1945).

The River Wye by Fiddler's Green
As for the rest of Herefordshire, the towns of Ledbury, Leominster and Ross-on-Wye are also covered extensively, and the photographer also meandered above the River Wye and took a few snaps along the way. Other landmarks include Eastnor Castle, the Malverns and Colwall, all taken in 1920/1.

Gloucester
Further afield, aerial photos of Worcester, Gloucester, Monmouth, Abergavenny, Hay-on-Wye, Ludlow and Great Malvern can be found.

All in all, this website provides a fascinating glimpse into the interwar period from a unique perspective and is definitely worth a look!

Friday, 22 June 2012

Things are getting a little strange…

A slight deviation from my usual VBCW stuff now…


Before you read this entry, you should know three things:-

1: I am a big fan of the works of HP Lovecraft.
2: If I had the gaming time, I would definitely be playing the Lovecraft inspired Strange Aeons horror game.
3: When it comes to competitions, I never win anything - ever.


Therefore, when I entered a contest on the Strange Aeons blog, I did so on a whim, without any real hope of winning anything. The main part of the competition was to present a battle report – there were some fantastic entries which, even if I actually played the game, I would find hard to beat.

However there was a much easier way to get involved – one simply had to follow the blog for your name to be put into a hat to win a special prize. Guess who got chosen…

Me!

So what did I win? Well a CD.


But not just any old CD, but a Deluxe Limited Edition 2 CD from an outfit known as Musica Cthulhiana, who produce ‘Dark-ambient, doom-jazz, horror-electronic and strange noises. Drone to minimal melodies.’

The album, ‘Fragment’, contains many such eerie soundtracks, against which the horror gamer can set his/her/its tournaments of terror.

Many thanks to the sinister folks at Strange Aeons and Musica Cthulhiana for your generosity – rest assured that should I ever have the good (or bad) fortune to get into horror gaming, this music will be causing shudders in the background!


Although listening to Fragment has got me thinking…

VBCW at Halloween anyone…?

Monday, 18 June 2012

VBCW skirmish, Brink of Battle style

The BUF have once again been trespassing into the territory of the Malvern Hills Conservators…


For a change I invited Giles over to mine for a game (as I was awaiting a delivery ‘between 7am and 5pm’ – thanks for narrowing it down Homebase!) and as JP mansions doesn’t boast a large wargaming room (aka kitchen), I proposed that we try out the Brink of Battle skirmish rules in the confines of my modest dining room.

This meant that only a handful of figures were required, plus a small gaming mat and a scattering of scenery, creating a battlefield thus:-


As I’ve mentioned before, the BoB rules look a little complex to start off with, although once you know your way around them they’re pretty intuitive. The trickiest part I found was working out a force roster (there are moves afoot among the BoB community to produce some sample force lists and Excel spreadsheets, making it easier to produce force rosters) to the number of points allocated (we decided upon 500 points). I decided upon an ‘elite’ force of 7 figures, as listed below:-

Commander

CBT: 6
CMD: 7
CON: 5

Weapon: Revolver 8 / 2 / 2
Sidearm - This is a single-handed Firearm of its Period. This weapon may be used in Close combat with a Weapon Reach of 4. The Base Attacks of the model using a Sidearm cannot exceed the RoF of the Sidearm he is using.
Small - This Gear is not subject to being physically modelled on the miniature. It is small enough to be somewhere on the model’s body, regardless of actual sculpting limits on the figure.

Traits:
Commander – Command radius 7”
Inspiring - As it’s Action, this model may remove its Action Token and place it on any friendly Ready model within its Command Radius. To use this Trait neither model may be engaged in Close combat.
Tactician - The controlling player may re-roll his die result for the Strategy Check if the model with this Trait is making the Check. The second result stands.

Veteran 1

CBT: 6
CMD: 6
CON: 6

Weapon: Sub machinegun 15 / 3 / 3
Longarm
Sturdy - This weapon may be used as an improvised two-handed weapon in Close combat. It is CBT/2 for all Actions and Checks and has the following Weapon Profile: 1/C/1 Improvised, 2-hands.
Firearm - Firearms multiply their Effective Range by 5 for determining the Maximum Long Range.
Rapid Fire – This weapon is capable of producing a high volume of fire. Whenever a Rapid Fire weapon is used for a Mobile Fire Action, after the weapon’s Rate of Fire is cut in half for the movement penalty, add +1 to the newly adjusted RoF to determine how many shots the model gets with this Action.

Traits:
Commander – Command radius 6”
Gung Ho! – This model is immune to Panic from Losses

Veteran 2

CBT: 6
CMD: 5
CON: 6

Weapon: Rifle 25 / 2 / 4
Longarm
Sturdy - This weapon may be used as an improvised two-handed weapon in Close combat. It is CBT/2 for all Actions and Checks and has the following Weapon Profile: 1/C/1 Improvised, 2-hands.
Firearm - Firearms multiply their Effective Range by 5 for determining the Maximum Long Range.
Traits:
Sharpshooter – When executing a Standing Fire or Take Aim Action against a target, this Trait negates the target’s Concealment.
Stoic – This model may re-roll his die for one failed CMD Check per Turn. This may not be used to re-roll a Strategy Check result.

Troopers x 4

CBT: 4
CMD: 4
CON: 4

Weapon: Rifle 25 / 2 / 4
Longarm
Sturdy - This weapon may be used as an improvised two-handed weapon in Close combat. It is CBT/2 for all Actions and Checks and has the following Weapon Profile: 1/C/1 Improvised, 2-hands.
Firearm - Firearms multiply their Effective Range by 5 for determining the Maximum Long Range.
Traits:
Stubborn - This model automatically stops fleeing during the Recovery step of the next SitRep phase as if he had been the target of a Steady Action. He may be Ordered an Action normally later that Turn in the Orders Phase.

Giles knocked up a similar force, but gave his the ‘ranger’ trait. Speaking of traits – anyone wishing to play the BoB rules is advised to keep track of what traits your figures possess – more of which later…

The Game

The battlefield was bisected by a road (bordered by fences and hedges), flanked by a large wood on one side and a wooded hill on the other. Below this hill and at right angles to the road was a ruined wall.

The action kicked off with Giles and me both splitting up our forces, with some of my BUF heading for the wall, while the larger group attempted a flanking manoeuvre through the woods. The bulk of Giles’ MHC occupied the hill, while some were held back to counter my flanking move.


My under cover of the ruined wall my SMG-toting veteran and two troopers exchanged fire with the similarly armed MHC on the hill. Both sides took hits, with models becoming ‘shocked’. Quite quickly one of the BUF riflemen bit the bullet but luckily his nearby comrades passed the panic test and continued firing, with the high CON rating of the veteran keeping him in action.


Meanwhile the other BUF group slowly trudged through the woods achieving very little. As the firefight between the wall and the hill hotted up, I decided to bring these guys out of the woods to provide supporting fire, causing the MHC reserve to move up too.


With all of the figures now engaged, the MHC began taking more casualties (one of them 'shot whilst trying to escape') than the BUF, but again the required panic tests were passed. However by now another BUF trooper had been wounded, and this time my SMG veteran failed his panic test and legged it!


Annoyingly it wasn’t until after the game that I remembered that this chap had the ‘gung ho!’ trait, and shouldn’t have fled – d’oh! I also remembered that my other veteran had the ‘sharpshooter’ trait, which I also failed to take advantage of – double d’oh! The MHC commander also briefly withdrew, as both of these high-stat characters duelled SMG fire.


Despite this, the BUF had the upper hand, taking more MHC guys out of action as the flanking group joined the firing line along the wall. However by now both forces had suffered 25% losses and at the beginning of each turn we were soon both rolling for rout tests (one of the perils of fielding smaller elite forces). Eventually, despite suffering fewer casualties, the BUF proved that they had lost the stomach for the fight and failed their rout test, handing the game to Giles’ MHC.


Despite this rather abrupt end, we had a great game and agreed that the Brink of Battle rules are good fun to play, although we both need to get our heads around the rules a bit more, as in retrospect we both made mistakes and misinterpretations (although we made them consistently!) Oh, and it also pays to remember your figures’ traits too!

I think we both finished feeling that we’d like to play BoB again, although when we’ll get another game in remains to be seen, as soon I’ll be busy with other things – stay tuned…

Oh, Giles’ version of events can be found in his excellent blog, here – take a look!