BREAKING NEWS! A supply of the King’s tea has gone missing in the Malverns! Newly arrived BUF bigwig Baron Hoy has determined to rescue this precious cargo for His Majesty, but the Malvern Hills Conservators have also pledged to procure the Kings tipple!
Having organised a short-notice game at Giles’ on Saturday (due to SWMBO’s bosses and their inability to plan their staffing levels on a long term basis). My erstwhile host quickly knocked up a rather fun scenario thus:-
A steam lorry carrying the finest tea to Madresfield for the King's consumption has been ambushed by ne'er do wells and forced off the road shedding its load all over the place.
In these straitened times of austerity, forces loyal to the King attempt to rescue this precious cargo.
The board is split into two by a road.
d6+3 tea crates are scattered along the road, within 8 inches of a crashed steam lorry that is placed in the middle of the board.
Along with 4 sugar crates
No unit/model may be placed within 18" of a tea crate at the beginning of the game.
Each tea crate requires 2 models to take it off the board. Ditto sugar crates
10 points for each tea crate in your possession
5 points for each sugar crate
1 point for each enemy model killed
5 points for each enemy commander or standard bearer killed
3 points for each enemy vehicle destroyed.
3 points for each quarter of the board occupied.
Using our rough platoon generator I knocked up a force of four infantry sections, HQ, HMG team, artillery and an armoured car. I then rolled for training (1-2 irregular, 3-5 trained, 6 veteran), which saw most of my force as trained with the exception of an irregular artillery. The MHC had three infantry sections, HQ, HMG, mortar, armoured car and two 'Croydon Crushers'.
Let battle commence!
|Whateleys on the rob|
|Central section decimated|
|BUF support the artillery|
|Police enter the pub|
|More crates for the taking|
|Couldn't hit a bull's arse with a shovel|
|Right flank moves up|
|BUF makes off with one last crate|
|Surviving MHC drink to victory|